![]() ![]() Once when the asset is placed, the user is able to right-click the asset selected to gain access to custom settings. I hope asset libraries can be built-in 2.9x however it’s currently in the process of being developed. Also, an asset library for scripts could be a great idea as you’ve demonstrated on your YouTube video. This means that adding an asset will be much easier than doing it manually. It should be possible to import any asset you want to Our asset manager.Īsset manager plugins can also help you to organize your products into simple to manage categories. The drop-down menu on the right lets you save the assets to your library and run a variety of other commands. The header is a listing of categories that allow users to select which assets will be displayed. I’m hoping this information will assist the Blender development team complete work on the foundations and this asset management engine. After the basic concepts are completed, I’m hoping to assist to define the ways that custom parametric libraries can be created for using the asset engine. I’m wondering if there is a way that could be made for other creators of add-ons to integrate their library by submitting a URL to GitHub or similar.
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